The Library of Art
The Library of Art
The Library of Art is an instructional artwork exploded into an atomic state. It begins with the simple proposition that works of art can be thought of as instructions for their own making. Could there be a system that expressed every possible artwork as its instruction? A vast library of possibilities? A tool and a toy, a game and a method of analysis, the Library of Art is also an experimental text, one that can be played with in any order and combination, meant to be used rather than read.
The volumes in the Library each contain one category or aspect of a potential artwork. In the volume Material, there are 150 materials (plastic, beer, steel, stories…) in Process, 150 processes (loosen, pickle, cut, sweeten…) In Structure, 150 formal structures (triangle, network, melody, box…) and on. Material, Process, and Structure might be used in combination to create instructions for sculptural works or installations. Action, Situation, Duration and Social can be used to realize possible performances, interventions, and social architectures. Subject, Style, and Color can be applied towards paintings or other two- and three-dimensional works. Antagonism offers a repertoire of options for the critical stance that every contemporary work of art seems to need. Post lists postproduction activities and effects to extend the work. Rules suggests ways that the volumes can be played as an art game or a studio tool. All of these can be mixed or combined in any number or manner; misuse is encouraged. Participation is a blank volume, waiting to be filled by visitors or users with imagined works.
The Library of Art is in constant state of expansion. The most recent edition consists of 16 volumes: Material, Process, Structure, Action, Situation, Duration, Social, Subject, Style, Color, Antagonism, Post, Rules, Participation, Anthology, and Biblio.
The Library of art has also been produced as a set of cards which can be played as a game. Players in the Game of Art take on shifting roles as “artists” and “critics,” pitting themselves against each other in an attempt to imagine new possible and impossible works of art.
There is also single volume version of the collection: The Handy Condensed Library of Art, given away to visitors during exhibitions, and offered as a free download.
The Library of Art has been exhibited at Good Children Gallery in New Orleans, Raygun Projects in Toowoomba, Australia, Alaska Projects in Sydney, Australia, Moore College Gallery in Philadelphia, and during Game Night at Denny Gallery in New York.
A PDF of the Handy Condensed Library of Art can be downloaded via the link to the right.
Prompts for 24-Hour Light
Prompts for
24-Hour Light
A related project, Prompts for 24-Hour Light was published by Paul Soulellis as a teaching tool for “Artistic Practice in 24-Hour Light,” RISD Summer Course, Reykjavík, Iceland.
A PDF of Prompts for 24 Hour Light can be downloaded via the link to the right.